static const struct Animation anim_43[] = {
    1,
    189,
    0,
    0,
    0x02,
    ANIMINDEX_NUMPARTS(anim_43_indices),
    anim_43_values,
    anim_43_indices,
    0,
};


static const u16 anim_43_indices[] = {
    0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0029,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0028,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0027,
    0x0001, 0x0023, 0x0001, 0x0024, 0x0001, 0x0025,
    0x0001, 0x0007, 0x0001, 0x0008, 0x0001, 0x0009,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0006,
    0x0001, 0x0003, 0x0001, 0x0004, 0x0001, 0x0005,
    0x0001, 0x001F, 0x0001, 0x0020, 0x0001, 0x0021,
    0x0001, 0x000E, 0x0001, 0x000F, 0x0001, 0x0010,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x000D,
    0x0001, 0x000A, 0x0001, 0x000B, 0x0001, 0x000C,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0022,
    0x0001, 0x001C, 0x0001, 0x001D, 0x0001, 0x001E,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x001B,
    0x0001, 0x0018, 0x0001, 0x0019, 0x0001, 0x001A,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0026,
    0x0001, 0x0015, 0x0001, 0x0016, 0x0001, 0x0017,
    0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0014,
    0x0001, 0x0011, 0x0001, 0x0012, 0x0001, 0x0013,
};

static const s16 anim_43_values[] = {
    0x0000, 0x00AA, 0x3FFF, 0xE7CE, 0xF984, 0xE96B, 0xF446, 0x12E2,
    0xF1E6, 0x8E6F, 0x0ACF, 0x020D, 0xEDD2, 0xE463, 0xF3F3, 0x14EA,
    0x9940, 0xFDFF, 0xFF5C, 0xD845, 0x1C6F, 0x1E12, 0x0884, 0xBEE5,
    0xFF96, 0x00DB, 0xDDFC, 0x565B, 0xF86A, 0xEB45, 0x8833, 0x8001,
    0x8001, 0x4171, 0xBF5F, 0x8001, 0x8001, 0x4171, 0xBF5F, 0x1681,
    0x0A74, 0x367D,
};

